

Somewhere cozy, preferably and with a good view. If you do have the materials, we’ll next place the building itself. Otherwise, we might have to go and fight a few more monsters in an expedition. Hopefully we have enough resources to build it.

First, click on Build to your upper right. For now let’s try and build something new. We’ve already built a campfire before back in the tutorial. As you expand and build, those options will appear. Take a loot at everything there is to be unlocked. Damage cannot be completely avoided by Defense alone. The rule of thumb stated before, where 1 point of Defense protect against 1 point of damage, is just that, a rule of thumb. Why not zero you might ask? Because there is a hidden damage formula which says this is how it works. Our hero only take 1 (and rarely 2) point of damages per vicious Slime hit. As before, hit, get hit, but this time there’s a noted difference. Cue victory music, a shower of cards, epic loot and more importantly… a shield with 4 Defense! Our naked hero promptly equip his shield.įast forward to our next gooish encounter. In the meantime Slimey will oh so cruelly fight back inflicting between 3 and 4 point of damage to you, the undefended hero, per each of his hits. That stick do 5 damage, so that’s about 3 hits to his 13 HP. You’ll bravely hit Slimey a few time with your stick until you inflict 13 point of damage which will kill him. While you, being the brave Hero that you are, will stumble upon Slimey and fight him sooner than later. READ: Loop Hero Card Combos and Resource Guide By example, rivers, an unlockable Wilderness card, can follow paths and even cross them. Those limits will increase as you obtain more cards.įinally not all cards follow the placement rules. You can see all those numbers to the left of the cards themselves and to the bottom for the total.Įxample: You must pick at least 2 but no more than 4 Sides cards.Įxample 2: Your deck must consist of a total of at least 7 cards but no more than 12. The same is true of your total number of cards. When adjusting your deck in preparation for your next expedition you must choose at least X cards of each category, but no more than Y.

Basically the same as Wilderness cards… but different. Placed in the nothingness filling up the map. They must be placed right next to the paths.
#Loop hero tiles wiki full#
Those are not the real name of their categories but in order those are:ĭenoted by a full green circle on their art. We’ll go over those basics cards, one at a time, but first some explanations. Perhaps you’ve finished the tutorial, are still right in it or just need a reminder, but in any case, when starting out a new game of Loop Hero you start out with a deck of basic cards. It completely ignore monster Defense… what a good start! Defense might be king of survival but, for now anyway, Magic damage is king of damage. Rings offer your hero all sort of effects! Stats and effects are discussed later, but for now, take a closer look and notice it says “Magic damage”. On the right, highlighted by our cursor, is a Magic Ring. When multiple monsters attack you at once this can stack up particularly fast! When it comes to shield, pay particular attention to how much Defense it give you as it’s by far the main source of it! Do not underestimate Defense! The rule of thumb is that every point of Defense reduce damage by one. Shields are the cornerstone of our young Fighter’s Defense. As you can see we’ve already killed our first Slime which rewarded us with good loot to begin our adventure. Let’s take a loot at what such a map could look like. You can find the meter to the top left of your screen just under your you Daytime meter. The goal, ideally, is to fill the Boss meter up to full by placing tiles, which will make the Boss appear. Leaving town toward the wilderness a new random map path is created.
